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Kids’ tech: the best children’s gadgets for summer holidays | Gadgets

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With the long school summer holiday well under way, you may need a bit of help keeping the kids entertained. From walkie-talkies and cameras to tablets, robot toys and fitness trackers, here are some of the best kid-aimed tech to keep the little (and not-so-little) ones occupied.

Robot toys

Sphero Mini – about £50

Sphero Mini robotic ball.
Sphero Mini robotic ball. Photograph: Bryan Rowe/Sphero

Lots of tech toys are fads but my longtime favourite has stood the test of time as a modern update to remote control fun. Sphero is a ball you control using a smartphone or tablet, and has hidden depths, with games and educational elements also available.

The mini Sphero ball is a lot of fun to drive around and small enough that overexuberant indoor excursions won’t result in broken furniture and scuffed-up paintwork. The Sphero Play app has games, while the Sphero Edu app is great at fostering creative learning.

Kids or big kids can learn to program, follow examples, get the robot to do all sorts of things, or go deeper and write some code for it in JavaScript. Higher-end versions such as the £190 BOLT take the educational elements to the next level, too.

Tablets

Amazon Fire 7 Kids – about £110

Amazon Fire 7 Kids edition tablet.
Amazon Fire 7 Kids edition tablet. Photograph: Amazon

If you would rather not lend your precious breakable phone or iPad to your little ones, Amazon’s practically indestructible Kids edition tablets could be just the ticket.

The cheapest and smallest Fire 7 has just been updated and is available in a range of bright-coloured cases with a pop-out stand. If your offspring do manage to break it, Amazon will replace it for free under its two-year “worry-free” guarantee.

It does all the standard tablet things such as movies, apps, games, a web browser if you want it, and parental controls to lock it, set time limits and age filters. There’s even an option restricting access to curated child-safe sites and videos but it doesn’t have access to the Google Play store, only Amazon’s app store.

The Kids edition comes with a one-year subscription to Amazon Kids+ (£3 to £7 a month afterwards), which is a curated collection of child-friendly text and audio books, movies, TV shows and educational apps.

The larger £140 Fire HD 8 and £200 Fire HD 10 are available in Kids versions, too, if you want something bigger, or Amazon’s new Kids Pro tablets start at £100 with additional features aimed at school-age children.

Alternatives include LeapFrog’s various educational tablets, which are fine for younger children, or hand-me-down or refurbished iPads (from £150) in robust cases, which can be locked down with some parental controls.

Cameras

VTech Kidizoom Duo 5.0 – about £39

VTech Kidizoom Duo 5.0 kids’ camera in pink.
VTech Kidizoom Duo 5.0 kids’ camera in pink. Photograph: VTech

Before the advent of smartphones, standalone cameras were the way we visually documented our lives, and they still can be a bit of creative fun and inspiration for kids.

The VTech Kidizoom Duo 5.0 is a “my first digital camera” of sorts made of rugged plastic and simple in operation, which VTech reckons is suitable for three- to nine-year-olds. It captures 5MP photos of reasonable quality and can shoot from the back for selfies, too, all viewable on a 2.4in screen.

The optical viewfinder helps them line up the shot, which they can transform with fun filters and effects. It even shoots video, too. The kid-centric nature of it might turn off older children but every award-winning photographer has to start somewhere before the smartphone takes over.

It needs an SD card for storage and takes four AA batteries at a time, and chews through them fast, so buy some rechargeables to help save money and the planet.

For older children, rugged and waterproof action cams could be the way to go, shooting video and photos. Budget no-brand cams cost from about £80 but secondhand or refurbished models from the big boys such as GoPro and DJI go for about £100 and on eBay and elsewhere.

Fitness trackers

Garmin Vivofit Jr 3 – from about £55

Garmin Vivofit Jr 3 Star Wars edition.
Garmin Vivofit Jr 3 Star Wars edition. Photograph: Garmin

Your child may not need any encouragement to tear about the place but if you are after a gadget to “gamify” and reward their activity – as well as giving them a smartwatch-esque gadget to play with – the Garmin Vivofit Jr 3 could be a winner for ages four and up.

Its watch-like form comes in various themes and designs, including with various Star Wars, Marvel and Disney characters, with custom watchfaces to choose from. The user-replaceable coin-cell battery lasts a year, so you don’t have to worry about charging it. Water-resistance to 50 metres means swimming should be no problem either.

It tracks steps, activity and sleep with motivational messaging. It has mini games to play once your child has hit their goals, and can all be managed from a parent’s phone or tablet, so you can keep an eye on their data. Parents can even set goals, competitions with their own activity levels, chore reminders and tasks that can earn virtual coins for them to trade for rewards with you.

It is button-operated rather than touchscreen, and the backlight doesn’t stay on long to preserve the battery.

If you are a user of Google’s Fitbit trackers yourself, then the firm’s Ace 3 (£50) means you can compete on activity, but it needs charging every seven or so days. Other cheaper adult-focused fitness trackers such as the Xiaomi Mi Smart Band 6 (about £29) may be better for older children.

Walkie-talkies

Motorola T42 Talkabout – about £35 for three

Motorola Talkabout T42 two-way radios.
Motorola Talkabout T42 two-way radios. Photograph: Motorola Solutions

Walkie-talkies are a great replacement for phones, allowing kids and big kids to keep in touch without fear of fees or smashed screens.

There are plenty of child-centric options available with various character themes but basic units usually work better. Motorola’s T42 Talkabout comes in various colours and multipacks.

They are simple to set up, with a pairing button and multiple channel selection to find a clear one. Once going, just push to talk, even over long distances. Their quoted 4km range might be a bit ambitious but they should be good for at least 500 metres in urban environments, or much further in the open air.

They take three AAA batteries each, which last about 18 hours of talking or roughly three to four days in active use, so you might need a small army of rechargeable batteries.

They have a belt clip and loop for hooking to a carabiner (metal loop) or similar, and are fairly rugged, too, so should survive being launched across a room or two.

Nestling’s camouflage walkie-talkies (about £26) are also a popular choice but there are lots of choices under £30 available on the high street.

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Hurricane Ian pushes NASA’s Artemis launch into October • The Register

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NASA’s Moon-ward Space Launch System (SLS) rocket will not be blasting off from Earth until late October at the earliest, after the vehicle was rolled back to its hangar to shelter from an incoming hurricane.

Tropical storm Ian is projected to hit Florida, where the SLS lives, over the next few days. Officials began transporting the rocket back to its Vehicle Assembly Building (VAB) on Monday at 2321 ET (0321 UTC, Tuesday) as a precautionary measure. Unfortunately, the move means NASA cannot launch the rocket from the Kennedy Space Center for the next few weeks. 

It’s hoped the SLS rocket will be used in NASA’s Artemis mission to, some time this decade, put the first American woman and another man on the Moon. For now, prior to that return to our natural satellite, the US space agency wants to test the SLS: it’s expected to carry an empty Orion crew capsule up into the Moon’s orbit. The podule will then return to Earth. In future, there’ll be astronauts in the pod.

The hurricane marks another set back to conduct this first-ever flight demonstration of the multi-billion-dollar SLS heavy launch vehicle – NASA’s most powerful rocket to date – that was at one point slated to fly on August 29.

Jim Free, associate administrator for NASA’s Exploration Systems Development Mission Directorate, said there was a slim chance the SLS may launch in late October, and November may be more likely. “We’re not writing it off, but it will be difficult,” he said during a media teleconference briefing on Tuesday.

When weather conditions improve, experts will assess any damage to infrastructure at the center before personnel are safely allowed back on site. Engineers then have to perform checks on the heavy launch vehicle; hardware components may need to be replaced, such as the flight’s batteries before it can be rolled back out on the launchpad. 

Hurricane Ian isn’t the only bad omen NASA has been forced to deal with. Janet Petro, the space center’s director, said a fire had erupted in the VAB. “I’ll also note that approximately at 1145 today, a fire was reported in the Vehicle Assembly Building, employees were evacuated and there were no reported injuries. The VAB is now fire safe, personnel are back inside working and the Artemis vehicle was never at risk,” she said during the briefing. An investigation to uncover the cause of the blaze is underway.

All previous attempts to launch the SLS have been scrubbed due to hydrogen fuel leakage. A team of NASA engineers performed a cryogenic demonstration test to confirm whether repairs made to address leaks were successful or not on September 21.

“The launch director has confirmed all objectives have been met for the cryogenic demonstration test, and teams are now proceeding with critical safety activities and preparations for draining the rocket’s tanks,” NASA previously said in a statement. “After encountering a hydrogen leak early in the loading process, engineers were able to troubleshoot the issue and proceed with the planned activities.” ®

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Here’s what workers and students can expect to get

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The cost-of-living crisis loomed large in Budget 2023, with a host of temporary supports announced for businesses, households and students.

The Irish Government has today (27 September) announced a number of measures designed to protect workers and those in higher education as part of the 2023 Budget.

Among the measures being promised are a package of supports for families, households and businesses to help them cover energy bills amid the ongoing inflation crisis. There will also be a cost-of-living package introduced for students, as well as investment plans for education over the coming months.

Remote working and rural development are being invested in too, as part of the Government’s Our Rural Future and National Development plans. There will be a total of €390m allocated to rural and community development, building on projects for remote and hybrid regional workers such as Connected Hubs.

To complement its investment in rural development, the Government is putting aside €218m to progress the roll-out of the high-speed broadband network next year under the National Broadband Plan.

The State is promising that fibre broadband will be made available to an additional 80,000-85,000 premises in 2023. This is designed to help businesses and workers who rely on technology as part of their working lives.

Those working from home can expect a little help covering their energy bills, as the Budget is to provide a €600 electricity credit to ease the cost of energy bills this winter.

All Irish households regardless of whether their occupants work from home or not, will receive this credit. It will be delivered in instalments, with €200 due before Christmas and the remainder due in two separate batches early next year.

In order to protect jobs and dampen the effects of the energy crisis on businesses, the Government is providing up to €10,000 per business per month until spring 2023. This is part of its plan to help employers meet rising energy costs. The temporary scheme will support eligible companies, covering 40pc of the increase in their energy bills.

Criticism

However, critics have said the measures will not be enough to protect jobs. Damien McCarthy, CEO of Kerry’s HR Buddy said that the measures will only save “a small number of businesses” and a “small number of jobs”.

“The number one aim in a cost-of-living crisis should be to protect how people earn their living. For this reason, businesses needed more from this budget in order to survive and protect their workers’ jobs through this crisis. A support that only covers 40pc of an overwhelming problem is not going to save jobs. Employers will still be left with 60pc of the problem and that is only the energy costs problem. Businesses have many other rising costs outside of energy,” he said, adding that the temporary measures would “prolong the pain a while longer, but that’s about it”.

“The fact that the lower VAT rate is not being maintained beyond February is also going to be a huge blow and again put people’s jobs at risk,” McCarthy said.

Higher education supports

For those in higher education, the Budget will attempt to alleviate the pressure of the cost-of-living crisis with a range of temporary grants and supports packages. There will be a once-off €1,000 reduction in the undergraduate student contribution fee for higher education students eligible for the free fees initiative.

There will also be a once-off reduction of up to 33pc in the contribution fee for apprentices, as well as a once-off extra payment for all student maintenance grant recipients. Postgraduate students who qualify for SUSI grants will receive a once-off payment of €1,000, meaning their grant will increase from €3,500 to €4,500.

There will be a further €8m investment in the Student Assistance Fund for the 2022-2023 academic year and more once-off funding for the third-level sector to assist with rising energy costs.

The Government is investing in apprenticeships and skills training programmes in Budget 2023, also. It will provide funding for 4,800 additional apprenticeship places and 4,000 registrations. The State will provide more than 11,000 upskilling and reskilling opportunities for those sectors most impacted by Brexit and more than 2,000 Skillnet places in sectors such as sustainable finance, green-tech and climate.

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Fifa 23 review – EA’s final Fifa game bows out gracefully | Games

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They think it’s all over … The football sim series that has graced the gaming charts every year since its launch in 1993 is about to face the final whistle, thanks to a licensing tussle with Fifa. Next year, Electronic Arts will be revealing its annoyingly named replacement, EA Sports FC, but for now, we get to run out on to this heavily branded pitch one last time.

It’s immediately clear the development team was determined to go out on a high, throwing in a range of vital updates. At last we get to play women’s league football, if only within the English and French premier divisions. Still, it’s fun to play as the stars of the recent Euro 22 tournament, making a mazy run into the box as Beth Mead or marshalling the Olympique Lyonnais defence with Wendie Renard, and it may be genuinely inspiring and educational for girls who have got into the sport through that glorious summer tournament. And there is full online cross-play between consoles of the same generation (PC owners are able to play against PS5 and Xbox Series X pals) in seasons and friendlies, as well as Ultimate Team, broadening your competitive base considerably.

Fifa 23 stadium realism.
Fifa 23 stadium realism. Photograph: Electronic Arts

How does it play? It’s really rather lovely. There is a fluidity to the action that contrasts with the somewhat ponderous Fifa 22. It’s not quite the turbo-charged ping pong feel of classic Pro Evo, but the zippy passes and pacy off-the-ball movement allow for sweeping attacks that feel genuinely exciting. There seems to be a much more granular employment of analogue button presses too, allowing well weighted crosses and accurate long-range strikes. While the set pieces are still not perfect, you can now add spin and bend to the ball with the right analogue stick, and use a slightly more instructive onscreen pointer to get the direction right.

Updated impact physics add greater unpredictability to collisions and loose ball situations. I’ve seen a through ball connect with the back of the target player’s boot, sending the ball rebounding back to me; I’ve powered in a low cross that has spun wildly off a defender’s shin and into their own goal. These capricious little moments add a nice sense of realism and tension to the game. Meanwhile, players now have one of three types of pace – explosive, lengthy and balanced – bringing variety to how they chase the ball and outrun rivals. The likes of Thiago and Traoré can call on a quick burst of speed, peeling away from nearby opponents in a sudden blur, while Kyle Walker and Luke Shaw will stride the whole length of the pitch, gathering momentum as they go. Brought together, the new additions provide moments of genuine visual spectacle: play for long enough and you might see Lewandowski audaciously chip the keeper in a crowded box or Bernardo Silva volleying a stray ball into the top right-hand corner from an angle so acute it would make Euclid shake his head in disbelief.

Throughout every match there are pleasing visual moments: players pulling dainty step-overs to change direction, the ball spinning up water from a wet surface; the net billowing wildly as a shot makes contact. Even the commentary is bearable, despite the odd Accidental Partridge moment from Derek Rae (after a fumbled throwout that results in a goal: “And the goalkeeper is wishing, quite simply, that he hadn’t done that.”)

There is as ever, a lot of football on offer here. Quick Play lets you launch straight into a single match or a tournament either alone or against friends or online competitors. Skill Games test you in various elements of passing and shooting. Volta is street football with a lot of fancy moves. In Career, you take either a player or manager through their entire footballing life, handling all aspects of their ascent, as a timetable of matches, training sessions and transfer dramas rolls by. This hasn’t changed hugely since the last game, though the presentation is neater and you get the chance to take part in Playable Highlights of matches rather than having to go through the entire 90 minutes. It’s kind of like an interactive version of Match of the Day, and feels tense, fun and demanding.

Then, of course, there is the monstrous Ultimate Team, where you buy virtual packs of player cards to build a super-squad of heroes while trading swaps and challenging other Fifa owners to online matches. For me, the big addition is Moments, a new set of single-player challenges that let you earn currency towards card packs and loan players. These might be mini skill challenges, or you could be tasked with replaying key moments in a major player’s career. New stuff arrives daily so there’s always a way to earn packs for nothing. Fifa 23 may be more generous with its freebies than previous titles, but at its heart Ultimate Team remains a fiendish loot box specifically designed to prompt fans into regular card pack purchases. The dopamine-piquing quest for elusive star players is as real as ever.

Controversial player-packs aside, Fifa 23 is the culmination of EA Sports’ philosophy. This series has always talked about realism, but it was for many years a Roy of the Rovers-style of realism – a penalty in the dying seconds, a scissor kick goalline clearance, a 35-yard screamer bending through the air like a misfiring exorcet missile. Now it feels like the physics, AI and animation have come together in a way that makes even these ridiculous moments feel naturalistic and pleasurable. The first Fifa on the Mega Drive billed itself as an authentic experience of real sport, real drama, real spectacle. It wasn’t then, but perhaps, in this final iteration … it is now.

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