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Fifa 23 review – EA’s final Fifa game bows out gracefully | Games

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They think it’s all over … The football sim series that has graced the gaming charts every year since its launch in 1993 is about to face the final whistle, thanks to a licensing tussle with Fifa. Next year, Electronic Arts will be revealing its annoyingly named replacement, EA Sports FC, but for now, we get to run out on to this heavily branded pitch one last time.

It’s immediately clear the development team was determined to go out on a high, throwing in a range of vital updates. At last we get to play women’s league football, if only within the English and French premier divisions. Still, it’s fun to play as the stars of the recent Euro 22 tournament, making a mazy run into the box as Beth Mead or marshalling the Olympique Lyonnais defence with Wendie Renard, and it may be genuinely inspiring and educational for girls who have got into the sport through that glorious summer tournament. And there is full online cross-play between consoles of the same generation (PC owners are able to play against PS5 and Xbox Series X pals) in seasons and friendlies, as well as Ultimate Team, broadening your competitive base considerably.

Fifa 23 stadium realism.
Fifa 23 stadium realism. Photograph: Electronic Arts

How does it play? It’s really rather lovely. There is a fluidity to the action that contrasts with the somewhat ponderous Fifa 22. It’s not quite the turbo-charged ping pong feel of classic Pro Evo, but the zippy passes and pacy off-the-ball movement allow for sweeping attacks that feel genuinely exciting. There seems to be a much more granular employment of analogue button presses too, allowing well weighted crosses and accurate long-range strikes. While the set pieces are still not perfect, you can now add spin and bend to the ball with the right analogue stick, and use a slightly more instructive onscreen pointer to get the direction right.

Updated impact physics add greater unpredictability to collisions and loose ball situations. I’ve seen a through ball connect with the back of the target player’s boot, sending the ball rebounding back to me; I’ve powered in a low cross that has spun wildly off a defender’s shin and into their own goal. These capricious little moments add a nice sense of realism and tension to the game. Meanwhile, players now have one of three types of pace – explosive, lengthy and balanced – bringing variety to how they chase the ball and outrun rivals. The likes of Thiago and Traoré can call on a quick burst of speed, peeling away from nearby opponents in a sudden blur, while Kyle Walker and Luke Shaw will stride the whole length of the pitch, gathering momentum as they go. Brought together, the new additions provide moments of genuine visual spectacle: play for long enough and you might see Lewandowski audaciously chip the keeper in a crowded box or Bernardo Silva volleying a stray ball into the top right-hand corner from an angle so acute it would make Euclid shake his head in disbelief.

Throughout every match there are pleasing visual moments: players pulling dainty step-overs to change direction, the ball spinning up water from a wet surface; the net billowing wildly as a shot makes contact. Even the commentary is bearable, despite the odd Accidental Partridge moment from Derek Rae (after a fumbled throwout that results in a goal: “And the goalkeeper is wishing, quite simply, that he hadn’t done that.”)

There is as ever, a lot of football on offer here. Quick Play lets you launch straight into a single match or a tournament either alone or against friends or online competitors. Skill Games test you in various elements of passing and shooting. Volta is street football with a lot of fancy moves. In Career, you take either a player or manager through their entire footballing life, handling all aspects of their ascent, as a timetable of matches, training sessions and transfer dramas rolls by. This hasn’t changed hugely since the last game, though the presentation is neater and you get the chance to take part in Playable Highlights of matches rather than having to go through the entire 90 minutes. It’s kind of like an interactive version of Match of the Day, and feels tense, fun and demanding.

Then, of course, there is the monstrous Ultimate Team, where you buy virtual packs of player cards to build a super-squad of heroes while trading swaps and challenging other Fifa owners to online matches. For me, the big addition is Moments, a new set of single-player challenges that let you earn currency towards card packs and loan players. These might be mini skill challenges, or you could be tasked with replaying key moments in a major player’s career. New stuff arrives daily so there’s always a way to earn packs for nothing. Fifa 23 may be more generous with its freebies than previous titles, but at its heart Ultimate Team remains a fiendish loot box specifically designed to prompt fans into regular card pack purchases. The dopamine-piquing quest for elusive star players is as real as ever.

Controversial player-packs aside, Fifa 23 is the culmination of EA Sports’ philosophy. This series has always talked about realism, but it was for many years a Roy of the Rovers-style of realism – a penalty in the dying seconds, a scissor kick goalline clearance, a 35-yard screamer bending through the air like a misfiring exorcet missile. Now it feels like the physics, AI and animation have come together in a way that makes even these ridiculous moments feel naturalistic and pleasurable. The first Fifa on the Mega Drive billed itself as an authentic experience of real sport, real drama, real spectacle. It wasn’t then, but perhaps, in this final iteration … it is now.

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Graphcore launches C600 card for China amid financial woes • The Register

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British AI chip designer Graphcore has wrapped its two-year-old, second-generation Intelligence Processing Unit for China and Singapore amid recently reported financial woes.

The Bristol, UK-based startup announced on Tuesday that its Colossus Mk2 GC200 IPU will be available in the new C600 PCIe card, making the processor compatible with servers beyond the company’s pre-integrated M2000 IPU system.

The company said pre-orders are now open for the C600 card in China and Singapore, and it will be available through approved hardware partners in Graphcore-qualified systems. It didn’t say whether the card will expand to other markets.

The C600 card was designed “in response to customer demand in markets where datacenter configurations, including rack size and power delivery, vary widely,” said Chen Jin, Graphcore’s vice president and head of China engineer, in a blog post.

“This highly versatile form-factor enables Graphcore customers to tailor their system setup, including host server / chassis, to their exact requirements,” Jin added.

It’s not clear if Graphcore had to tune the C600 card to abide with the recent US export restrictions for advanced chips to China. While Graphcore is a British company, the export bans have extended to semiconductor companies far beyond American borders because the restrictions cover US manufacturing and design tools used to make most of the world’s advanced chips.

The US restrictions have prompted Graphcore’s much larger rivals to switch gears, with AMD halting sales of its MI250 GPU to China and Nvidia slowing down its A100 GPU to continue sales in the country. Biren Technology and Alibaba in China have also reportedly had to step down processing speeds for new GPUs.

Tech specs suggest it’s good enough

Graphcore’s C600 card is designed for AI inference workloads at low-precision number formats, capable of hitting up to 280 teraflops of 16-bit floating point (FP16) compute and delivering as much as 560 teraflops of 8-bit floating point (FP8) math.  

The FP8 support is new for Graphcore, as it is for the rest of the industry. Intel, Arm, and Nvidia published the specification for FP8 in September. The goal of FP8 is to create a lower precision format for neural network training and inference that optimizes memory usage and improves efficiency while providing a similar level of accuracy to 16-bit precisions.

The C600 is a PCIe Gen 4, dual-slot card with a thermal design power of 185 watts. Up to eight of the cards can fit into a single server chassis, and they communicate directly using Graphcore’s IPU-Link high-bandwidth interconnect cables. The C600’s IPU-Link bandwidth is 256GB/s [PDF].

The Mk2 IPU inside the C600 card has the same 1,472 IPU cores and 900MB of in-processor memory when the second-generation IPU was first announced in 2020.

The C600 release comes not long after multiple reports have painted a gloomy picture for Graphcore. In September, the startup said it was planning job cuts due to an “extremely challenging” macroeconomic situation. The next month, The Times reported that investors had slashed Graphcore’s valuation by $1 billion in the face of financial woes, including a terminated deal with Microsoft. ®

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200 Irish businesses are getting the chance to test-drive electric vehicles

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The Government is looking to boost the electrification of commercial fleets as part of plans to have nearly 1m EVs on Irish roads by 2030.

As part of plans to drive down emissions in Ireland, a new initiative will let businesses test out electric vehicles for free.

Fully electric cars and vans will be loaned to 200 Irish business free of charge for three months under the Government’s Commercial Fleet Trial.

The aim is to encourage businesses to make the switch to an electric vehicle and contribute to the targets of the Climate Action Plan.

Ireland is aiming to reach a 51pc reduction in emissions by 2030, setting the country on a path to net-zero emissions no later than 2050. One element of this plan is to have 945,000 electric vehicles on Irish roads by the end of this decade.

Minister for Transport Eamon Ryan, TD, said an “important component” in achieving this target is the electrification of commercial fleets.

“Businesses up and down the country are already telling us that they are keen to make the switch to more sustainable practices, but they also need to know that the switches they want to make are going to be good for their bottom line,” he added.

“The findings from this trial will give us real-world feedback and provide us with the evidence to encourage even more businesses to switch to electric.”

The trial will involve 50 fully electric vehicles – 30 passenger cars and 20 vans – while giving businesses the option to install an EV charger.

By the end of this month, 14 businesses across Dublin, Sligo, Limerick, Louth, Wexford, Cork, Waterford and Galway will have received cars to test out.

The trial will be coordinated by the Sustainable Energy Authority of Ireland and Zero Emissions Vehicles Ireland – a new office of the Department of Transport that is tasked with supporting the switch to electric vehicles.

While the number of electric cars in Ireland is on the rise, there have been concerns about meeting the ambitious 2030 EV goal.

Ryan said this week that the Government is “on track” to deliver the 945,000 EVs target, and that it will launch a new €100m strategy next month to boost the number of charging stations installed around the country.

A study last year found that Ireland lags behind other European nations when it comes to EV charging infrastructure, which could hamper the roll-out of these vehicles.

However, the Government has been making moves to change this. It recently announced a new suite of grants and initiatives to boost Ireland’s transition to electric vehicles, and a €15m all-island investment to set up 90 rapid EV charging points across Ireland.

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Changes to online safety bill tread line between safety and appearing ‘woke’ | Internet safety

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The online safety bill is returning to parliament under the aegis of its fourth prime minister and seventh secretary of state since it was first proposed as an online harms white paper under Theresa May.

Each of those has been determined to leave their fingerprints on the legislation, which has swollen to encompass everything from age verification on pornography to criminalisation of posting falsehoods online, and Rishi Sunak and the digital and culture secretary, Michelle Donelan, are no different.

Some of the changes to the bill, which was unceremoniously pulled from the agenda in early summer as the government cleared parliamentary time to launch its own confidence motion backing Boris Johnson, are simple additions. After the law commission recommended updating legislation covering nonconsensual intimate images, the Department for Digital, Culture, Media and Sport folded the changes into the bumper bill, announcing plans to criminalise “downblousing” and the creation of pornographic “deepfakes” without the subject’s consent.

But others reflect the contentious nature of the legislation, which faces a balancing act between the government’s desire to make the UK “the safest place to be online”, and its fear of appearing overly censorious or, worse still, “woke”.

On Tuesday, Donelan triumphantly announced that the latest version of the online safety bill would be dropping efforts to regulate content deemed “legal but harmful”. Earlier drafts of the bill had hit upon a canny way to please both sides of the debate: rather than requiring social media companies to remove certain types of content outright, the bill simply requires them to declare a position on that material in their terms of service, and then enforce that position. Theoretically, a social media company could explicitly declare itself content with allowing harmful content on its platform, and receive no penalties for doing so.

But free speech groups, in and out of parliament, worried that the requirement would have a chilling effect, and social networks backed them up: few deliberately want to have harmful content on their platforms, but faced with a legal requirement to take action on it or face penalties, they could end up being forced to over-correct. For topics such as suicide or self-harm, aggressive over-moderation can cause real world harm just like lax policies can.

The push against those regulations reached its height during the Tory leadership contest, when the online safety bill was caricatured by its opponents, such as trade secretary Kemi Badenoch, as legislating for hurt feelings. And so upon its reintroduction, the “legal but harmful” provisions were stripped out, at least for content aimed at adults. And then the government went further: in an effort to burnish its free speech credentials, it added in new legal requirements forcing not over-moderation but under-moderation.

“Companies will not be able to remove or restrict legal content, or suspend or ban a user, unless the circumstances for doing this are clearly set out in their terms of service or are against the law,” DCMS announced. The rules, described as a “consumer friendly ‘triple shield’”, could prevent companies from acting rapidly to ensure the health of their platform, and leave them facing a legal risk if they take down content that they, and other users, would rather see removed.

Some of the changes to the bill are deep and technical. But others seem to be simple headline-chasing. The government has dropped the offence of “harmful communications” from the bill, after it became a lightning-rod for criticism with Badenoch and others arguing that it was “legislating for hurt feelings”.

But in order to remove the harmful communications offence, the government has also cancelled plans to strike off the two offences it was due to replace: parts of the Malicious Communications Act and the Communications Act 2003 which are far broader than the ban on harmful communications was to be. The harmful communications offence required a message cause “serious distress”; the Malicious Communications Act requires only “distress”, while the Communications Act 2003 is even softer, banning messages sent “for the purpose of causing annoyance, inconvenience or needless anxiety”. Those offences will now remain on the books indefinitely.

But becoming part of the psychodrama of the Conservative party is the only way legislative scrutiny can occur in this parliament. The rest of this monster bill, stretching over hundreds of pages and redefining the landscape of internet regulation for a generation, has barely been discussed in public at all. Proposals ranging from an attack on end to end encryption to the christening of a first-of-its-kind internet regulator in the shape of Ofcom are being treated as technocratic tweaks, but if they were given the time they deserved, it would be likely the legislative process would outlast a fifth prime minister as well.

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